| A Genestealer cult has been exposed, if allowed to prosper and grow, a Tyranid invasion fleet will be summoned and all life will be absorbed.
The Genestealer Patriarch and as many of the cult magus as possible must be terminated to destroy the cult.
Stop the Cult - Special Rules
Hidden Forces
The Genestealer Patriarch and his bodyguard (7 broods of Genestealers) are concealed by a powerful psychic screen. They will be represented by counters which can be declared as what it is by the Cult player or by Searching. What a counter actually is, can be represented by Searching for it. Troops cannot attack (or be attacked) whilst being represented by a counter. The Genestealers may choose to declare any counters they wish, in any of their turns.
Searching
A unit can declare it is searching at the start of the shooting phase; roll a D6 for each searching unit and on a roll of 6 any counters within 6" of the unit are declared. Add +2 to the die roll if any of the unit is armed with a template weapon (uses flamer template). If the unit contains a psyker or model with a scanner, who does not shoot whilst searching, the search is automatically successful.
Implant Attack
Pure Genestealers (including Patriarch) can attack using a single implant attack instead of their normal attacks (Patriarch may attack with all his attacks). You must declare this before rolling any dice in the combat. The attack is resolved normally, taking into account the genestealer rending claws. If the model loses its last wound to an implant attack, then it is taken over by the cult! Multiple wound models are NOT returned to their original number of wounds, but to the number that they lose to implant attacks, up to their starting value.
The Overpowering Cult Bond
Those taken over by the genestealer cult are overwhelmed by the influence of the Magus and Patriarch, and require them in order to function. If the Magus dies, then part of the bond is broken, and the stupified cult forces will be rendered unable to shoot for the rest of the game. If the mighty Patriarch dies, then the cult will be unable to function for a full turn - no movement, shooting, assaulting, combat, nothing - for one full turn. The cultists will just stand, dazed and confused. |